Noober Guides
•Guide To The Screen
•Where To Go First
•Attacking Guide
•Starting Stats (by race)
•Eff-A-Kyoo
•OI Etiquette
General Info
•Coordinates
•Wastelands Coordinates
•Stats Guide
•Qualities
•Magic Guide
•Warp Guide
•Enchanting Guide
•House Building Guide
Skill Guides
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•Herbist & Alchemy
•Lumberjack, Shearing & Bowyer
•Mining & Smithing
•Tailoring
•Carpentry
Bestiary
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•Orc Elite
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•Orc Militia
•Rovers
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•Skeleton Mages
•Snakes
•Thak Knights
•Trolls
•Werewolves
•Wildlife
•Worms
•Zombies
•Miscellaneous
Item Guides
•Gems
•Rings
•Food
Miscellaneous
•Contact Luy |
Lo and behold, a guide to enchanting things. You can enchant any:Armor (which boosts any given stat 1 point per carat)Tool (which boosts your chance to collect/craft 3% per carat)Weapon (which gives a 10% chance to cast a special spell in addition to your normal attack, per carat) In order to enchant an item, first select it as you ordinarily would, but take note of this section of the crafting window:

The next thing you'll need to do, is gather up some gems, to place in yonder window. Gems can be mined in any mine, or you can get them by killing Ogres, Trolls and/or Cyclopses. These gems are used in special combinations, each producing a different effect. The size of the gems are added (and rounded down to the nearest whole number, should that become necesary) together when the item is creating. For example, if you use three 2 carat gems, you will create a 6 carat item. The combinations are as follows:
|
Armor |
Gem #1 |
Gem #2 |
Gem #3 |
| Titan (+STR) |  |  | Any Gem |
| Camel (+END) |  |  | Any Gem |
| Weasel (+DEX) |  |  | Any Gem |
| Leopard (+SPD) |  |  | Any Gem |
| Sage (+INT) |  |  | Any Gem |
| Mage (+MAG) |  |  | Any Gem |
|
Tools |
Gem #1 |
Gem #2 |
Gem #3 |
| Work (+chance to succeed) |  | Any Gem | Any Gem |
|
Wands |
Gem #1 |
Gem #2 |
Gem #3 |
| Barbs (Deflects damage back at enemy) |  |  |  |
| Hawkeye (Increases spell range) |  |  |  |
| Leech (Absorbs HP from enemy) |  |  |  |
| Mage (Reduces Mana used to cast spells) |  |  |  |
| Regen (Regens HP, Stamina & Mana) |  |  |  |
| Venom (Poisons enemy) |  |  |  |
|
Weapons (Melee & Bows) |
Gem #1 |
Gem #2 |
Gem #3 |
| Burning (Acid) |  |  |  |
| Flame (Fire) |  |  |  |
| Freezing (Ice) |  |  |  |
| Storm (Shock) |  |  |  |
| Destruction (+5% Damage per Carat) |  |  |  |
| Seeking (+5% Chance To Hit per Carat) |  |  |  |
Note: Weapons require 5 INT points per carat to wield.
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