Enchanting
Guide
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Lo and behold, a guide to enchanting things. You can enchant any:
  • Armor (which boosts any given stat 1 point per carat)
  • Tool (which boosts your chance to collect/craft 3% per carat)
  • Weapon (which gives a 10% chance to cast a special spell in addition to your normal attack, per carat)

  • In order to enchant an item, first select it as you ordinarily would, but take note of this section of the crafting window:



    The next thing you'll need to do, is gather up some gems, to place in yonder window. Gems can be mined in any mine, or you can get them by killing Ogres, Trolls and/or Cyclopses. These gems are used in special combinations, each producing a different effect. The size of the gems are added (and rounded down to the nearest whole number, should that become necesary) together when the item is creating. For example, if you use three 2 carat gems, you will create a 6 carat item. The combinations are as follows:

    Armor Gem #1 Gem #2 Gem #3
    Titan (+STR)Any Gem
    Camel (+END)Any Gem
    Weasel (+DEX)Any Gem
    Leopard (+SPD)Any Gem
    Sage (+INT)Any Gem
    Mage (+MAG)Any Gem

    Tools Gem #1 Gem #2 Gem #3
    Work (+chance to succeed)Any GemAny Gem

    Wands Gem #1 Gem #2 Gem #3
    Barbs (Deflects damage back at enemy)
    Hawkeye (Increases spell range)
    Leech (Absorbs HP from enemy)
    Mage (Reduces Mana used to cast spells)
    Regen (Regens HP, Stamina & Mana)
    Venom (Poisons enemy)

    Weapons (Melee & Bows) Gem #1 Gem #2 Gem #3
    Burning (Acid)
    Flame (Fire)
    Freezing (Ice)
    Storm (Shock)
    Destruction (+5% Damage per Carat)
    Seeking (+5% Chance To Hit per Carat)

    Note: Weapons require 5 INT points per carat to wield.